Blobun v1.0.5


🦊Howdy! Coming at you with a new build of Blobun primarily focused on fixing bugs people found with the level editor and various puzzle interactions we never even thought about. There's some other fixes and improvements in here too, so please read the patch notes below!

===== IMPORTANT =====

  • Some puzzle interactions have changed due to bug fixes or tightening up the game rules. Most of the conditions are pretty obscure, but you should check the changelog anyways in case you made a puzzle around puzzle element interactions that aren't in the regular game!

===== NEW =====

  • Enemy Spikes now have a special floor tile which show where they started the puzzle at.
  • A new Debug menu has been added to the game. Press Shift+F1 at any time to access it.
  • Right now, the Debug menu doesn't have a lot to it. Some players (primarily on Linux) will be interested to know that you can now ignore input devices from the Debug menu, in case the game picks up something that's not a gamepad.
  • Note: In the Debug menu, only the keyboard works. Use the arrow keys to navigate, enter to confirm, and escape to go back.
  • [Editor] You may now right click and copy stages in the editor. This will go to your clipboard as a JSON file, which you can save anywhere. Later, you can paste the stage back into the game using "Add stage from clipboard." Please note that stages added this way will be given a unique stage ID when pasted.
  • [Editor] When holding Control, text will appear telling what puzzle element is at that position, and the editor square will change. It wasn't obvious before that you could control+click to copy the tile at the position you click, so hopefully this makes it more obvious.

===== IMPROVED =====

  • [Editor] While the editor is open, Warehouse Boxes will now show where they originally spawned from.

===== CHANGED =====

  • The game will now be darkened when Gamemaker debug windows are open.

===== BUG FIXES =====

  • Fixed a bug where Stephanie couldn't step on the tile of a Generic Lock after it had been unlocked (not that you'd want to anyways, since you lose by doing that.)
  • Fixed a bug where Spike Enemies could pass through Generic Locks while Stephanie was holding a Generic Key.
  • Fixed a bug where Spike Enemies couldn't pass through a Generic Lock which had already been unlocked.
  • Fixed a bug where Spike Enemies were not obstructed by Warehouse Boxes. If you do manage to push a Warehouse Box into the same tile that a Spike Enemy moves into, it'll now be pushed upwards (similar to other blocks.)
  • Note: This introduces a potential new puzzle interaction where you push a Spike Enemy over a wall of blocks to remove it from where you're at.
  • Made numerous improvements to try to block keyboard/mouse input being passed into the game if you happen to be interacting with Gamemaker's debug windows (Shift+F10). Please note that gamepad input will still work - this is intentional.
  • Fixed a bug where you couldn't push a Warehouse Box into a tile that was occupied by a Spike Enemy (whether or not it was destroyed.)
  • Fixed a bug where starting the puzzle in the Steel state would cause the puzzle to be unsolvable.
  • Fixed a bug where Spike Enemies could sometimes have a free turn to ignore any obstacles at the start of the puzzle.
  • Fixed several general issues with Spike Enemy movements with regard to specific arrangements of toggle blocks/solid blocks/etc. Basically, their behavior should be a lot more reliable now.
  • Fixed a bug where Stephanie would check if she should turn on neighboring electric elements (like lasers) before she checked if she just checked a State Change token. This would cause her to not power lasers despite having just turned into the Electric state, and conversely powering lasers when she had just changed to another state.
  • Spike Enemies have been given eye drops and will no longer blink absurd amounts if you wave your mouse cursor around them.
  • Fixed a small flicker that would happen on Floor Zappers when you stepped on a tile that moved you automatically (ie. conveyer belts and ice.)
  • Fixed an animation issue with Spike Enemies when Stephanie was on tiles that push her automatically (ie. conveyers, ice etc.)
  • The "Continue" button on the title screen should now take you back to the stage you were playing last, instead of wherever it feels like.
  • [Editor] Fixed a bug where the timer would still show when recording the solution to the puzzle, causing the two elements to overlap.
  • [Editor] Fixed a bug where the puzzle would not reset in the editor if you did something which resets Stephanie (ie. laying a blocking tile at her current position or changing where she starts the puzzle.)
  • [Editor] Rotating the stage will now rotate electric wires in the stage correctly.
  • [Editor] Fixed a bug where clicking and dragging to reorder stages could temporarily cause part of the list to disappear.
  • [Editor] Fixed issues with resizing the stage (namely the stage shifting around when trying to resize it when it's already at max size.) Now the game won't try to resize the stage if it knows in advance that it can't anyways.
  • [Editor] Fixed a bug where Stephanie wouldn't look at the editor cursor.
  • [Editor] Fixed a title screen boot loop issue that could occur after deleting a worldpak.

Thank you to everyone who's been reporting bugs and giving feedback. You guys are very much appreciated! And also, thank you to everyone who's been leaving a load of positive reviews. We're glad you guys like our game 💚

Files

Blobun (Windows) 37 MB
Version 23 2 days ago
Blobun (Linux) 42 MB
Version 23 2 days ago

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