121724 Blobun Build
🦊Howdy! Here goes a new update for you that mainly focuses on polish and QoL stuff!
Highlights of this build include being able to quickly restart or skip a puzzle, as well as a new stage select screen. Also, numerous puzzle elements now have more final graphics. We've also made it so the game will tell you when you've beaten your previous time, and also will tell you when you've beaten enough stages to progress to the next world. You now also have the option to show hints, which will show you the first few moves that you should make in the puzzle. The final highlight is that, when undoing, many puzzle elements will now animate their undo to keep track of what's changed.
We've done a lot since the last build just over a week ago, so here's all the details:
===== IMPORTANT =====
- A bug was found with the game creating extra data in the save file that wasn't necessary. This version of the game will now check for and remove this extra data. You shouldn't lose any progress, but if you do, let us know immediately.
===== NEW =====
- Great improvements have been made to the stage select screen. Now, instead of a small preview of the puzzle, you can see how the puzzle actually looks.
- (This was a lot of work to make it work right, since this really just generates the in-game playfield on the stage select screen, so we hope you appreciate it!)
- While playing a puzzle, you can now hold keyboard G/gamepad left shoulder button to restart the puzzle you're currently on.
- You may also hold keyboard H/gamepad right shoulder button to skip the puzzle you're on.
- You'll see the relevant controls in game as well whenever you pause the game.
- A popup will now appear when you've beaten enough stages to proceed to the next area.
- A popup will now appear when you've gotten 100% in an area.
- If you've never played the game before, a popup will now appear giving you instructions on how to play the game.
- A popup will now appear when you replay a stage you've already cleared, telling you about the Speedrun Challenge.
- Because of the way this was implemented, everyone (including people who have played the previous build) will see this prompt. However, it should only show up once.
- When you're doing the speedrun challenge, the game will now show at the end of the puzzle if you got a better time than your previous attempt.
- You can now pause the game during a puzzle and find a new "Show Hint" option, which will tell you the first few moves you should do.
- Lasers will now destroy any floating puzzle element that they hit (including enemy spikes.)
- When undoing, puzzle elements that change their state will now animate that state change when going back.
- Bun now has a proper spawn tile to show where she'll start the puzzle.
===== IMPROVED =====
- The Octogems now have proper graphics, including the gem itself as well as the floor and toggle blocks.
- Floors where Octogems will appear now have dots which represent what number each floor tile is, so you can plot out where they're gonna spawn.
- The Generic Key now has proper graphics.
- Smoothed out the animation on the bar on the top right that keeps track of how many tiles you've touched.
- The Laser Toggle now has proper graphics. (This means that all hovering toggle puzzle elements now have graphics.)
- Warehouse boxes now have a proper sound and animation when pushing them around.
- [Editor] Puzzle solve arrows now calculate only when needed, instead of on every frame. (This was necessary to not have the new hint arrows wreck performance during gameplay, but yea we were feeling lazy at the time of implementation.)
===== CHANGED =====
- Removed a ton of unused assets from previous iterations of the game (aka giant cleanup of the game's project file.) This shouldn't affect anything, but it makes the game's filesize smaller.
- In "Low" graphics quality, we've removed the background screen blur.
- Removed the option to configure the screen shake strength, since it ended up only being used when the player touches a puzzle element that destroys them.
- Removed the option to show/hide the puzzle stats overlay, since the new overlay from removing stars and changing how the timer works is much cleaner and much less obtrusive.
- Removed the option to reset the puzzle upon making a mistake, as under the new puzzle rules, it's a lot less relevant and necessary.
- Renamed the "Smooth Movement" option to "Hold To Move" for clarity.
- Various graphics have been tightened up around the game.
===== BUG FIXES =====
- Fixed a bug where Warehouse Box Slots would stay marked as filled even if you used Undo, causing the Warehouse Blocks to toggle before filling all the holes properly.
- Fixed a bug where pressing "Next Stage" would always kick you back to the stage select screen. It's supposed to only do that if you're on a regular stage and try to go into a special stage, to break them up.
- Fixed a bug where player controls weren't locked when they should have been.
- Fixed a bug where floating spike enemies would animate weirdly when the player was traveling on a conveyer belt.
- Fixed a bug where, when you were holding a generic key and then you lost the puzzle, the key would just kinda hang out.
- Fixed a bug where, when you were holding a generic key and you went through an electric wire, the key would draw on top of the wire.
- [Editor] Puzzle solve arrows should now be more consistent with where you've traveled (but there still may be bugs.)
===== KNOWN BUGS =====
- Once in a while, undoing the very first step of the puzzle doesn't affect some puzzle elements, but we're not able to reliably reproduce it. If you figure out a way, let us know, as this causes the puzzle to be desynced!
Files
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Blobun
You are a blob bunny. Your goal? Touch every tile!
Status | In development |
Author | Jess |
Genre | Puzzle |
Tags | Cute, GameMaker, Singleplayer, Top-Down |
Languages | English |
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