021325 Blobun Patch
🦊Howdy! Coming at you today with a patch build to Blobun which fixes bugs that have been found and adds some polish (and a couple new puzzles for the full version.)
Before we get to the patch notes though, there's something important to talk about: Speedrun Clocks. A lot of players have reached out to us with feedback about the game so far, and every single one of them said that they didn't like the timers. We heard you, and we've removed all of them. Because of that, we also removed the Steam achievements related to them, including in the demo version (more on this in a bit.)
For the people who liked the timers, don't fret! A new "Challenge Modes" submenu has been added to the "Extras" menu on the title screen, where you can turn them back on. However, by default, they'll be off. You also wont lose any times you've gained, so don't worry about that!
We wanted to keep the achievements that people had gotten in the demo version and not take them away, but since you can't get the speedrun times now unless you enable the above option, and also because so many people reached out to us about it, we decided it'd be better just to remove them. Thank you to the 76.7% of players who got a speedrun medal, 22.5% who got all of them, and 10.9% who went hardcore and got all the dev times! And again, sorry we had to take the achievements back.
Now, here are the patch notes:
===== IMPORTANT =====
- NOTE: Some of these changes only apply to the full version of the game.
- We've removed all Puzzle Timers from the game based on player feedback. There's a new "Challenges" menu on the title screen under "Extras" to turn them back on, if you like. However, by default, no times will be shown.
- Because of this, we've also removed all time-based Steam achievements from both the demo and full version. We wanted to keep the demo ones, but since you can't get those achievements without the timers on now, it makes no sense to keep them. Sorry!
- The game will still keep track of times you've gotten in puzzles internally, so you don't have to have the timers visible for them to register. There is just no pressure to do so. However, you also don't need to have the timers on if you decide later you want to challenge yourself that way.
===== NEW =====
- [Steam] You may now take screenshots of the game using F12. (We forgot to implement this, sorry.)
- The game now will show the controls for "Sprint" and "Undo" on the bottom of the screen when you start the puzzle, or when you pause the game.
- [Full Version] The full game now has more puzzles. Good luck!
- [Full Version] The full version of the game on Steam now has achievements graphics.
===== IMPROVED =====
- The Autumn Grove now has proper background graphics.
- The City of Lapines now has proper background graphics.
- All stages should have ambient sounds now.
===== CHANGED =====
- When you first start a new puzzle, in addition to the puzzle title and location, it'll also show the keys for restarting and skipping the puzzle. This should help make it more obvious that these keys exist and that you can use them.
- These popups will also now show whenever you make a mistake, just in case Undo isn't enough to get you out of whatever jam you're in.
- Changed some fonts used around the game to improve the presentation.
- When the mouse is held down, a light green path will be drawn between the end of the current path and the mouse cursor.
- The extra animation for getting a low time will now only show if your new time is lower than your previous time, or if you've just gotten the speedrun medal. (When timers are enabled.)
- Added a slight delay to the "Confirm" prompt showing on popup messages to help prevent accidentally clearing them before you can read them.
- Because of the removal of speedrun times from general gameplay, the popup explaining how they work has been removed.
- The popup for getting all speedrun medals has been adjusted, and now just congratulates you for solving all the puzzles in an area (It's also been changed to show up when you beat the last puzzle in an area, rather than when you get all medals.)
- Updated the visual theming for the City of Lapines.
===== BUG FIXES =====
- Because of a previous bug fix we did, at least one late-game puzzle became unbeatable. We've fixed Victory Road, but if any other puzzle seems impossible, please let us know. We'll let you know if it's actually impossible or if it's skill issue.
- NOTE: The above bug did not affect the demo. All demo puzzles are beatable.
- Fixed a bug where playing the demo version and then playing the full version would cause the full version to return to the title screen when trying to load a game.
- Did some refactoring of how menus are drawn to fix several bugs and issues. All menus should be better now, but there might be a menu we missed. If you see a weird menu, let us know!
- The above refactor fixed the hitboxes for the stage select menu panels not lining up with their visual position.
- It also fixed scrolling on any menus that are taller than the screen is (none of these exist in the demo version.)
- Stephanie will no longer turn around to face the electric wire she just came out of.
- Light sources on Enemy Spikes are now correctly aligned with their movement.
- The timer will no longer reset when you've run out of undo steps. Otherwise stated, the timer will reset when you undo back to the initial position, but if the puzzle has more than 100 moves, then the timer will not reset on undo anymore (you'll have to start it over.)
===== KNOWN BUGS =====
- Once in a while, undoing the very first step of the puzzle doesn't affect some puzzle elements, but we're not able to reliably reproduce it. If you figure out a way, let us know, as this causes the puzzle to be desynced!
- There's still some quirks with the menus and whatnot when it comes to mouse controls. There's some we know about (like how scrolling is broken on long menus,) but feel free to reach out anyways!
Files
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Blobun
You are a blob bunny. Your goal? Touch every tile!
Status | In development |
Author | Jess |
Genre | Puzzle |
Tags | 2D, Casual, Cozy, Cute, Female Protagonist, Furry, LGBT, Singleplayer, Slime, Top-Down |
Languages | English |
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