022225 Blobun Next Fest Build
Blobun » Devlog
🦊Howdy! Coming at you today with a new build of Blobun, just in time for the Steam Next Fest! The intro cutscene art is finished, and everything's been all spruced up. If you didn't see, we've been updating a bunch of other stuff based on feedback since the initial demo launch. So, please check it out!
For people with the full version, we've added 10 new puzzles. They're almost all in the game now! We're steadily getting there.
Don't have much else to say here, so here's the patch notes:
===== NEW =====
- [Full Version] There's more puzzles now. Good luck!
- Stephanie will now look at nearby puzzle elements which are interesting to her, as well as the mouse cursor.
- If idling for long enough, Stephanie will get bored and start looking around.
- There's a new option in the Video menu which allows you to specify the window size.
- We added an incredibly obscure secret. Can you find it?
===== IMPROVED =====
- The intro story art is done. If you want to see it, and don't want to start a new game, you can go to the title screen and find the option to watch it under "Extras."
- The game will now recall what size the window was in the previous session and restore it.
===== CHANGED =====
- The "Game not running at 60 ticks" message has been removed.
- VSync now defaults to "Off." If you've ever toggled this setting, it wont change, but if you're just starting the game or have never toggled VSync, it will now be off by default.
- The VSync toggle will no longer have any effect if the display output isn't 60hz or above.
- The "Special Thanks" section now thanks you, the player. Sorry we forgot!
- Added an *incredibly* rare sound that Stephanie may make when losing.
- The special stage select menu music for Tranquility Islands has been removed. We want to do unique stage select screens for all the areas, but it won't be done in time. It'll be restored after release, alongside other songs.
===== BUG FIXES =====
- The game will no longer show a finger pointing at a floor portal when using Path Draw controls if Stephanie doesn't make it there (ie. she runs into a lava tile or something and loses.)
- Fixed graphical issues with the laser refractors.
- [Editor] Fixed a bug where Stephanie wouldn't be aware of new entities placed right next to her, so they wouldn't be part of the undo tree. (Otherwise stated, if you put something like a powerup by her, had her move, and then undo, the powerup wouldn't respawn where it was.)
Files
Blobun (Early Access) (Windows) 30 MB
Version 17 2 days ago
Blobun (Early Access) (Linux) 33 MB
Version 17 2 days ago
Blobun - Next Fest Demo (Windows) 30 MB
Version 7 2 days ago
Blobun - Next Fest Demo (Linux) 33 MB
Version 8 2 days ago
Get Blobun
Blobun
You are a blob bunny. Your goal? Touch every tile!
Status | In development |
Author | Jess |
Genre | Puzzle |
Tags | 2D, Casual, Cozy, Cute, Female Protagonist, Furry, LGBT, Singleplayer, Slime, Top-Down |
Languages | English |
More posts
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- 020225 Blobun Build (Demo Nearly Complete)22 days ago
- Steam Keys + Sale + Support The Game26 days ago
- 012025 Blobun Patch35 days ago
- 011725 Blobun Patch + Demo Testing38 days ago
- 011325 Blobun Build42 days ago
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